AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in Denmark - Q2 2022
Discover the performance of the top 5 hypercasual games on iOS in Denmark during Q2 2022, with insights on weekly downloads, revenue, and active users.
Throughout Q2 2022, the top 5 hypercasual games on iOS in Denmark showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.
Fill The Fridge! by Rollic Games experienced a fluctuating trend in weekly revenue, peaking at around $134 in mid-April and maintaining a range between $64 and $121 in the latter part of the quarter. Weekly downloads saw a decline from 8.6K at the end of March to around 2.5K in early May, followed by a recovery to approximately 5.9K by the end of June. Active users fluctuated, starting at 18.7K in late March and ending at 20.9K by the end of June, with a notable dip in early May.
Tall Man Run from SUPERSONIC STUDIOS LTD saw a gradual increase in weekly revenue starting from $8 in late April to a peak of $59 in early May, before stabilizing around $8-$35 towards the end of the quarter. Weekly downloads showed a significant rise, peaking at 9.8K in early May, then gradually declining to about 1.6K by the end of June. Active users followed a similar trend, increasing from 133 in late March to a peak of 19.3K in early May, then declining to 9.4K by the end of June.
Airport Security: Fly Safe by Kwalee Ltd had a relatively stable revenue stream, peaking at $55 in late April and fluctuating between $9 and $41 for the remainder of the quarter. Weekly downloads ranged from 1.3K to 2.9K, with a peak in late April. Active users increased from 2.5K in late March to a peak of 4.3K in late April, then stabilized around 2.7K to 3.7K towards the end of June.
Deliver It 3D from Voodoo saw modest revenue, peaking at $35 in mid-April and maintaining a range of $11 to $28 throughout the quarter. Weekly downloads peaked at 5.3K in mid-April and then declined to around 1.2K by the end of June. Active users showed a similar pattern, peaking at 8.2K in late April and stabilizing around 5.7K to 6.6K towards the end of the quarter.
Text or Die, another game by Rollic Games, experienced a peak in weekly revenue at $69 in mid-April and fluctuated around $11 to $47 for the rest of the quarter. Weekly downloads peaked at 4.2K in mid-April and then gradually declined to around 1.2K by the end of June. Active users peaked at 7.5K in mid-April and declined to around 3.1K by the end of June.
These insights from Sensor Tower highlight the dynamic nature of hypercasual game performance on iOS in Denmark during Q2 2022. For more detailed data and further insights, visit Sensor Tower.